![]() ![]() Sweetfx isn't just a single type of image or color direction, either. ![]() Removing that film or tint increases the sharpness and clarity of the image, drastically improving the overall image quality. The easiest and probably most pronounced examples are Battlefield 3 and 4: BF3 had that godawful blue tint on everything while BF4 swapped it over to a horrendous brown/gray. Developers seem to leave a whole hell of a lot on the table when it comes to the image quality itself. But once you start messing around with presets you'll rarely go back because of the quality.Īlong with pretty much everyone else in the sweetfx community, I have a major issue with the art direction departments in the game industry. Of course it's meant to look that way from the developer and it's a matter of preference as to whether or not you apply sweetfx, ENB, reshade or the like. The ones with SweetFX remind me of Ruinberg on fire, man I hated that map, felt like they unleashed a kid with an editing program on it. The short of it is that the graphics aren't "bad without it" they're just working as designed and intended. Again if you prefer that crisp feel of the models then great you have a way to get that but I prefer the original. It's meant to look that way and it's not an accident or lack of graphics/graphical ability that makes the original how it is, quite the opposite actually. It feels like it's actually removing a lot of the blending/depth/realism.
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